![]() ![]() Some variables may not be set prior to running a Unity build. Build variables related to a specific execution of a part of the build process are categorized in their own section. Below is the list of general build variables. For example /opt/workspace/workspaceīuild environment variables relate to and control the execution of a build. The local path on the agent where all folders for a given build target are created. When set to true, the default, the path to the StreamingAssets for a WebGL project is excluded from the list of paths to archive Path to the Unity Package Manager Server executable ![]() When set to true, the default, will start a UPM Server on the agent The location of the unity engine executable Max number of retries that will be attempted when checking out source code The path to the root directory of the project to build The path to the Plastic CLConfigureClient The path to the directory containing the output of the build process The local path to the Cloud Content Delivery binary executable The operating system type that the build is running on. ![]() Local path to the Android NDK Root directory All variables are set and can be used in both Pre-Build and Post-Build Scripts. System environment variables control the behavior of the system and locations to resources installed. The following tables contain a list of environment variables for Unity Cloud Build. ![]()
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